Thursday, February 27, 2014
Every time I play this game I'm reminded of how amazing it is. Generally its an area control and battling game driven by laying tiles. One aspect of this game that I really love is that when resolving battles tiles come off the board, which drastically changes the power of the board. People's board strength is constantly changing and to be able to see these changes coming and take advantage of them is key to being successful.
Tuesday, February 25, 2014
It was interesting playing a one player game. I enjoyed figuring it out and it took a few games before I was able to put together a win. At the same time, now that I've beaten it, I don't feel a huge need to revisit this one.
I'm really glad I got to beat this game once and it was fun adjusting my strategy and trying to figure out the best plays, but I feel like once you figure it out there's not a lot of replayability.
|Ready to start|
|This is how to lose|
|Defeating the first pirate|
|Second pirate doesn't stand a chance|
Thursday, February 20, 2014
I came into this game with little knowledge about what it was and was blown away at how fun and challenging it is. There's the resource management aspect to the game which then allows you to build up your board with various building and landscape tiles. All of this is driven by a fun card playing mechanic where you're trying to figure out what other people will play in-order to maximize the benefit of the cards you play. The buildings require you to balance immediate bonuses, resource conversion, and long term scoring combinations and that resource wheel was so simple, yet at times it was a pain controlling which resources you had. There's so much packed into this game and yet its so elegant and simple to play.
Monday, February 17, 2014
This game is frantic, chaotic, and lots of fun. Everyone is madly rolling dice trying to explore new areas and collect gems along the way. All the while you're listening to a sound track that requires you to go back to the start location twice and only gives you 10 minutes accomplish everything above as well as find exit and escape.
|Store copy's are the best|
|End of game board|
In this game you're attempting to colonize other players planets. To do this you must negotiate with the other players and try and convince them to help either the attacking or defending player. This game has the potential to make people unhappy with each other as a main component can be (although it wasn't as much in our game) to convince people of one thing and then stab them in the back.
|Two of the five players planets|
|End of a five player game|
|Purple got hammered|
Saturday, February 15, 2014
This game has been around for quite some time and is still super popular for good reason. It offers so much and is so fun to play. My favorite part of this game is that you're able to create a deck of cards based on your own ideas and concepts and then play against other peoples decks to see how you've done. It also offers so many decisions during game play that can really swing a game one way or another. This game does give so much, but unfortunately it takes as well. It's crazy addicting and quite expensive. I'm glad for the time I've put into creating my decks, but beyond casual play I can't imagine getting too hooked anymore.
Here's a quick walk through of one of my favorite decks that almost never wins:
|Trying to build up some defense|
|The people I play with don't like this card|
|And I'm quickly disposed of|
Friday, February 14, 2014
|Conference before the start|
|Hope its enough to win|
|Man-of-war gets us in the end|
Thursday, February 6, 2014
This is a fun and light game that really makes you think spatially. The trick is trying to create, score, isolate, and recreate groups of adjacent colored gardens. It always takes me a couple turns before I remember how to optimize these cards.
I recommend this game as a fun change of pace from the euro-style games.
|Just getting started|
|End of a 3-player game|
This is one of my two favorite co-op games. It has a good theme, a good balance between taking actions for immediate bonus and planning for future rounds, and a good sense of working together to reach victory. At the same time this game, unlike many other co-ops, doesn't suffer from the problem of one person telling everyone else what to do. It is also great because you can ramp up the difficulty as you become better to continually challenge your group.
And if everything above didn't sell it just look at that board again. It's so beautiful. This is a great game that comes highly recommended.
|Mid-way through the game|
|I played Freyja|
|Collecting sets is key|
Monday, February 3, 2014
This is a fun game that plays quite quickly and is really easy to teach. Very simply, you're collecting sets of the same color. You get increasingly more points the higher the amount of each color you get, however you are only allowed two score three colors at the end of the game, the rest count against you.
Sunday, February 2, 2014
The game so nice we played it....four times. The replay value of this game is awesome. Each game you have four characters paired with a different weapon. Players are boasting (bidding) on which character they get. Initially you can take a character at no cost, but if you want to take someone else's character you add a penalty to that character and then its yours....until someone else takes it with further penalties. In the games we played there was little if any boasting. We also had difficulty valuing the character/weapon pairings, exemplified by the last game where the least desired character ended up winning.
|You'd be a fool not to play this|
|Game 1 character and weapon|
|Most of a 4-player game|
|Thought I was safe....I wasn't.|
This is a fun little game that really sells itself with its flavor - you can't go wrong with exploding mad cows. I'm really glad I got to play this, but it really didn't leave me wanting to play again. There is an element of gambling, which allows for some strategy, but largely what you do is based on the luck of the draw.
Quick, fun, easy to learn...what more do you need. This is a light filler game and everyone I've played with has enjoyed it. I ended up playing a two player game, which I felt was a bit more strategic then with more players, although the chaos of a 4-player game is equally enjoyable.