Thursday, May 22, 2014

74) Shadows Over Camelot

This is a fun co-op game with a small twist - one of the players is actually a traitor. On the board there are a bunch of different quests that players go on. You play cards on your turn to progress towards completing quests, but you also must draw bad cards which make your quests more difficult.

Ready for action 
Mid-way through our game

My hand

Gathered around the table one last time

This game felt like you were constantly on the edge of losing (or winning if you were the traitor). It takes quite a bit of coordination with everyone else playing to optimize everyones actions. All in all a fun game that I want to play until I'm finally the traitor.

Saturday, May 17, 2014

73) Puerto Rico

This is a great game and maybe one of the first games I ever owned. There's good player interaction. You're forced to plan ahead and think about what others are going to do. You get to build things and produce goods and recruit workers and sell and trade goods. So much goodness.

5-player game

Just getting started

I love the office

End game board

Not much else to say about this one. It's a classic and if you haven't played it you should!

Thursday, May 15, 2014

72) Guildhall

A fun card game that had me itching to make some epic combos. Each turn you get to play two cards and activate special abilities each time you play a card. The goal is to make sets of the same name, but in each of 5 colors. But beware as other people try and thwart your neatly laid plans.

Yup

Not sure what's happening here

Just getting started

My hand

With four people I thought there was a bit too much going on. Other players can steal cards and re-arrange cards enough where on my turn it felt best to optimize my play based on that turn as opposed to future goals. The other problem I had with this game is the inability to plan ahead. Often a players first action can be to draw new cards, which then makes everyone else wait while the player sorts through the new information. Additionally the board can change a lot even the turn before yours, thus players will spend time considering options while everyone else waits. I do think a lot of this wait time could go away if everyone had played a couple times. I would certainly give this one a try again despite the drawbacks.

Tuesday, May 13, 2014

71) Machikoro

In this game you're collecting cards, which give you money to buy more cards. Eventually you have enough money to start buying the cards that allow you to win. All this is fine and good until you add in the dice. At the beginning of your turn you roll dice and cards of the corresponding number are activated, sometimes for one person, sometimes for everyone. My round often consisted of collecting money on other players turns, rolling the dice and being forced to give my money away and passing the turn. I suppose its my fault for buying the wrong cards...

Translation?

Three player game

Available card pool

Personal card pool

This is a quick game thats easy to learn. This game isn't for me because I don't enjoy the mechanics and generally shy away from dice driven games that often have a lot of luck involved, but, that said, if this type of game sounds interesting to you then I wouldn't write it off based on my specific game preferences.

70) Tzolk'in the Mayan Calendar

For uniqueness alone this game is a winner. Throughout the game you'll be turning the center wheel, which in turn spins the smaller wheels. You place your pieces on the outer (smaller) wheels and as they spin different actions become available. When you decide to remove your piece you are allowed to do the corresponding action. This becomes very frustrating as you try to time where your pieces will be and which actions you can complete.

Getting set up. 
Yeah, this comes with the game!

The gears of time

Done feeding

This game is a great brain buster, especially on the first few plays. Towards the end of the game I started to see how it worked, which also meant I started to realize that my pieces were not where I wanted them to be. I also started to see different combinations and strategies that make me want to try this one again.

Monday, May 12, 2014

69) Mount Everest

This game recreates the experience of climbing Mt. Everest...for better or worse. You're in charge of two climbers who ferry tents, supplies, and people up and down the mountain. The more people you get to the top the better off you'll be, but watch your oxygen levels or you may be carrying someone down the mountain.

Ready to start

Gotta get those paying clients to the top

Tent  city

This game has a great concept, but the execution is a bit clunky. We all spent the first half of the game preparing to get people up the mountain (it was everyones first play). The second half of the game was spent ferrying people up the mountain and waiting for the ideal time to make a run for the top. As a whole this game felt a bit rote. Players all have the same strategy for winning and it becomes a bit of a chore running through the same steps over and over. There's no variety in strategy and there's limited player interaction making for a stale game play. There are a few things I did like about this game, but it wasn't enough to get me excited to play again.

68) Heros of the Three Kingdoms

This is a quick, easy to learn game that is great as a filler game. On your turn you can play cards to your board and potentially steal cards from others or choose to score some of your piles. I ended up playing a 2-player and 4-player game and its much better with more people.

Starting cards
Two player game

Building up

The number one selling point for this game is that all the cards have unique artwork. Beyond this its a silly game that offers a fun break from the heavier games.