Monday, January 13, 2014

7) Small World

A pictorial guide to losing this game:

Turn 1 ghouls, turn 2 decline = 8 points in 2 turns

Lonely humans after an 18 point turn

8 inactive ghoul spaces, 1 active human space. Decline = 1 point

Despite the rough game I still love this game. The pairing of characters with special powers make for interesting and new combinations every game. And each time you start a new game you dream of that perfect combination of abilities that will turn into an epic story. Although the story may go the other way as seen below:

Poor dwarves, no one wants them--the halfings were chosen shortly after this picture.

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